Raid Event Manager (REM) Released

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HeavyD
Mar 22 2007, 11:23AM
Registered Member #34609
Joined: Mar 22 2007, 11:22AM
Posts: 23
Well, I think I have finally got this thing to a good working release version out there for people to use. This addon, quite simply, is used to schedule raid events and track signups via e107. I've used a ton of others out there (phpraid, rs107, raidninja, etc) and just got sick of hacking things together so decided to make my own.

All downloads/questions/etc can be found at the dedicated site for it here:

[-link-]

(edited, temp link as i'm having an issue with my registar atm)

I currently only play World of Warcraft for a MMO so that is the data that is pre-loaded into it. I am open to suggestions on improving the plugin and welcome any feedback people can provide!
[ Edited May 21 2007, 06:20AM ]
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Kelem
Mar 23 2007, 12:52PM
Registered Member #30306
Joined: Sep 06 2006, 03:02PM
Posts: 100
comments left on your site, since that's hopefully where everyone will be looking for notes/updates the most
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HeavyD
Apr 12 2007, 04:24PM
Registered Member #34609
Joined: Mar 22 2007, 11:22AM
Posts: 23
All bugs, support, etc is being done directly from the site for Raid Event Manager (REM).

[-link-]

Just released version 1.1.0 which has EQDKP integration as well as a slew of other features that users have requested. I am hoping to add more MMOs available for the system over the next month or 2, but am needing a bit of help doing it.
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HeavyD
May 15 2007, 06:32PM
Registered Member #34609
Joined: Mar 22 2007, 11:22AM
Posts: 23
Version 1.2.0 is in the testing phase and should be released by the end of the week. There are a TON of new features... highlights include:

* Recurring Events
* Event Highlighting (so multiple groups can find their signups faster)
* Auto-expiration of events
* EQDKP Integration is now a 'datasource' - you can add as many of these (performance may suffer...) as you wish
* All BC 5-man content and heroic keys have been added
* Events can now be deleted
* Better support for date/time in other languages
* Raid Class Templates (5 provided by default, make adding events easier)
* Auto-queue of alliance members (via e107 groups)
* plus a ton of other things

We also got another supporting developer and are working to make REM multi-mmo compatible (ie. vanguard, eq, eq2, etc)
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HeavyD
May 20 2007, 05:26PM
Registered Member #34609
Joined: Mar 22 2007, 11:22AM
Posts: 23
registar borked my dns settings, so trying to get them fixed, until they are, use the updated link in the first post plz... hope to have it fixed and for it to propagate in the next day or so... bleh
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HeavyD
May 21 2007, 06:20AM
Registered Member #34609
Joined: Mar 22 2007, 11:22AM
Posts: 23
Issue resolved, back to working on 1.2.0 - we feverishly trying to get any issues resolved before it goes out the door!
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HeavyD
May 25 2007, 04:39PM
Registered Member #34609
Joined: Mar 22 2007, 11:22AM
Posts: 23
Version 1.2.0 is released, there are a TON of changes in this version. Visit our site to see the list (50+)
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HeavyD
May 04 2012, 11:45AM
Registered Member #34609
Joined: Mar 22 2007, 11:22AM
Posts: 23
Just wanting to post a bump to this thread. I plan on updating this and most of the other plugins that I worked on a looooooooooong time ago for Mists of Pandaria. The old website doesn't work and I don't plan on resurrecting any of that. I have already begun working on revamping it and one of the things that I think led up to me quitting on it before was the complexity that I was building into it. It's going to be simple this time guys. Will let folks know when an alpha release or similar is ready for consumption.

If there are other plugins that others enjoyed or liked, please post here and I'll see what I can do about revamping those as well in due time. Having moved geographically 1500 miles from my old location I finally have some time to work on things again and start playing games again
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septor
May 04 2012, 03:44PM
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Joined: Aug 11 2002, 03:20AM
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Welcome back, I'm sure many people will look forward to your plugins being updated.

I don't have a list of plugins that need updated, but I have a list of plugins that already exist that are being support. This may help you decide which of yours to resurrect first:

Advanced Raid Planner System written by nlstart. This pretty much covers what the plugin in this thread does, perhaps (I haven't actually tested it).

I personally have written a progression plugin called wowprogress and a recruitment menu called wowrecruit. Both of which will get updated and currently support all current content.

I am also working on a group application manager called Avalanche. It's in a pre-alpha stage (not a lot of time to bring it to beta), however.

Like I said, glad to see you're back.
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MysterF
May 04 2012, 05:58PM
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Joined: Jan 31 2010, 02:19PM
Posts: 320
ARPS does every single thing a raid-planner should, nlstart did a great job implementing the much needed changes (I bugged him for many hours and weeks ^^).

The only handy plugin for games atm that is completely lacking from e107 scene (and this is not for me, currently the game I'm interested in, doesn't need a loot system) is a DKP system. A generic plugin that allows points/loot distribution that works from INSIDE e107.

Players/admins who run an e107 web-system, need to install eqdkp or other 3rd part solutions, have a duplicate db, or a db bridge to sort this out.

Another PROPER plugin for gamers that lacks, is a GENERIC accomplishment system, with an admin interface from where you can add the instance name, location, boss name, kill date, a server/world 1st tickable option and an option to add an image associated with that specific location. This could render in both a menu and a page, but the keyword in both suggestions is GENERIC, if you are going to do a wow or rift or GW2 or Terra or SWTOR or etc specific plugin, the success, the utility, and the flexibility will be limited.

If you are interesting in any of my suggestions I can go in-depth details, BASICALLY, if you GOT the time, I got the ideas (and experience in running MMO sites/guilds 4+ years).
[ Edited May 04 2012, 06:02PM ]
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septor
May 04 2012, 06:09PM
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I can second the need for a generic progression plugin. I have a working WoW, Rift, and ToR (though this cannot be released due to a client paying for the port) progression plugin and can more than likely convert it to a generic state at some point considering the basis behind adding new instances/bosses is done via an XML file. ... I'll add this to my todo list (which is already exceedingly long )

MysterF wrote ...

If you are interesting in any of my suggestions I can go in-depth details, BASICALLY, if you GOT the time, I got the ideas (and experience in running MMO sites/guilds 4+ years).


I can attest to this. Avalanche would not be where it is now, in terms of raw "content", if it weren't for MysterF.
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